May 30 2007
Play! – A Video Game Symphony
Some people may be thinking, “Why would I want to listen to a bunch of video game music??†You really need to understand that video games are just a medium for conveying story. Just as movies have used scores effectively to emphasize various emotions and plot points, video games have often employed the same methods. One difference between video game and movie music that is crucial is that video game music must remain easy to listen to throughout multiple hearings. I’ve played games that had horrid or annoying music, such as the original Hot Shots Golf for Playstation. Generally speaking, if a game has crappy music, I’ll turn off the sound and put something else on. Some games, however, have really stunning music, and this is what Play! was created to showcase. It’s FAR more than a bunch of beeps and boops. And I could only see one song in which a synthesizer was used. Everything else was done the way Orchestral and Choral music has always been done: Live, and full of life.
I have tried to remember all of the pieces that were played that night, but I know I will forget some. All of them were great…some of them just didn’t impress their name or game on me. I’ll not cover each game in depth, as I didn’t like all of them equally. I’ll hit the highlights according to me.
Super Mario Brothers – What better score to open up Play! than with the game that helped bring video games into the home with Nintendo’s Super Mario Brothers? This piece was as familiar to me as anything I have ever heard. Hearing professional musicians pay homage to the beginning of a very fond addiction of mine is something I’ll never forget. They did a great job at swinging the notes, which is not something a classically trained musician is often able to practice. They rendered the game most excellently, playing selections from overland levels, swimming levels, and the underground levels quite well. The giant screen above the orchestra, while obstructing my view of the choir, was excellent in helping to immerse you in the world of the game, showing clips from many of the various Mario games over the years. I loved every note of it!
Shenmue – I had never heard of this game, but apparently it was a popular game for the Sega Dreamcast system. The music was quite good, and the cutscenes played above the orchestra were enough to interest me in the game.
Sonic The Hedgehog – I played this game a great deal, but apparently not enough for the music to make much of an impact on me. I recognized the main tune, but the rest were a little harder for me to remember. I remembered a couple of them, but nothing like what I remembered of the opening Mario tunes. Still, the orchestra did a great job at rendering it, and the screen was excellent in showing me what I missed in later Sonic games. They looked like a lot of fun!
World of Warcraft – This epic fantasy MMO has some epic music to go along with it. Really, if anyone harbors the illusion that video game music consists of beeps and boops, this score will be enough to quickly disabuse you of that notion. Anyone who has ever limped their character into
Metal Gear Solid – This sounded so much like a movie score that I was completely amazed. I played through Metal Gear Solid and Metal Gear Solid 2, but I never realized how well the music created fear, confusion, and urgency until I focused solely on it. The screens really reminded my why I liked those games so much, as well as they reminded me that I didn’t really get very far in the 3rd installment. I am ashamed. lol. This score could have gone with
Halo: Combat Evolved – I couldn’t believe how exactly like the game this performance sounded. From the male choir at the beginning, to the full orchestra and choir at the end, I felt like standing up in the auditorium and hucking a plasma grenade at something alien! Really well done.
Elder Scrolls IV: Oblivion – At this point in the concert, Shawn turned to me and said, “this is what I came here for.â€Â I have never played Oblivion, but I really liked the score. Again, I emphasize that the music of video games has evolved as much, if not more, than the graphics of games have done. This score could have been a part of the Lord of the Rings movies, or any decent fantasy epic. The same guy did the music for Morrowind as well, which I really liked. So it was no surprise to me that this was as stunning as it was.
Final Fantasy – They only did one song, “One Winged Angelâ€Â, which many of the gathered fans from the nearby Anime conference recognized by name. Interestingly enough, out of all the pieces I heard for the first time that evening, this is the one that left the most lasting impression on me. Could have something to do with the choir singing “se-phi-roth!†at the chorus-like melody. Sephiroth is one of the few characters from Final Fantasy that I recognize, so I was happy to know what they were saying. I remember it being a very good piece, as well. A little “harder†than some of the others. Right before this piece, I recall the conductor announcing that a very important guest would be introducing this piece. The audience broke into a roar of applause when Nobuo Uematsu, aka Uematsu-san’s face appeared onto the screen. I couldn’t understand the Japanese he was speaking, of course, but I couldn’t have heard it anyway. The audience was just THAT stoked to hear from Uematsu-san.
Legend of Zelda – Nothing, however, compares to the sharp intake of breath that the anime fans sucked out of the room when the composer of such hits as Super Mario Brothers and Legend of Zelda (among much else) appeared on the screen. I don’t remember when Koji Kondo appeared on the screen, but the excitement as he welcomed fans to this concert was absolutely electric! Anyway, the capstone of the evening, and the best closer I could possibly hope for was the Legend of Zelda compilation they played. I have long held the belief that some of the greatest game music has been heard in the Legend of Zelda games, and this rendition only served to reinforce that belief. THIS piece is what I came for, and I was not disappointed. From the well-known Link Theme to the various overworld themes, it was so hard not to hum along with the orchestra. I couldn’t help conducting a few bars from my seat, however. (Very surreptitiously, I might add. No sweeping motions from me.)
There were a couple of pieces that were world premiers, some of which I actually remember.
Blue Dragon – This Dragonball Z-looking game looked kind of interesting. The protagonist looks like a little kid, and there were some visuals of the game that actually caused my wife to laugh a little. Overall, however, it wasn’t anything very stunning. The music, however, I remember as being quite good, and it’s been no surprise to see that Uematsu-san composed the music for this game.
Lair – This game looks completely stellar. I can’t even really describe the sheer amazing look of this game. To begin with, you’re a dragon-rider a la Eragon, though as I understand it, the lore of this game is not in that world. However, jumping from dragon to dragon, aerial combat with other dragons, using your dragon to slay enemy armies, grappling with enemy dragon-riders on THEIR dragons, and then jumping back to yours….it just looks truly amazing. The really sad thing is that they’re writing the game for the Playstation 3, which I will never get. Furthermore, they’re using the Sixaxis controls for the game, which are PS3-specific. If I ever get a chance to play this game, I will be a happy man. And the score was very good as well. Hard to describe it, but it had a lot of brass, high and low. Well worth the listen, and I was pleased.
The Last Odyssey and Darkness – I don’t remember anything about these pieces, except to say that I didn’t really DISLIKE anything in the entire concert. Game music makes and excellent transition between the console and the orchestra.
The hall was aesthetically pleasing, but the acoustic qualities of the area in which we were sitting were lamentable. Now, I have heard stories of people who have sat in halls and heard muddiness and poor quality. This was not the case for us. The quality of what we heard was quite good, but the reverb left something to be desired. Those of you who have never studied acoustics or sat in a live concert can’t really know what I’m talking about, but the sustain of a final chord long after the orchestra has cut off is what helps bring the live performance to life. Now, you don’t want so much sustain so as to muddy the entire performance. There are “sweet spots†in any hall, where the sustain is just enough to really bring the pieces to life. We were not sitting in one of those spots.
We had seats in the balcony; 9th row out of 15. This meant that we had an excellent view of everything but the choir, which was cool for my friend, Gabe, who had never been to a live performance. I had a great deal of fun being able to point out what instruments he and I had talked about, and I think he got a lot out of being able to watch an orchestra bring 40+ individuals together to form a cohesive sound. The subjugation of the individual for the benefit of the sound of the whole is something that has to be seen and heard to be believed.
However, we were in the dead area of the hall. The sound had nearly spent its intensity when it got to us, and we didn’t get the effect of the various waves bouncing off all areas of the hall to return to us in a spectacular sustain. Instead, the waves we heard bounced off the wall behind us and returned to grace the ears of those in the more expensive seats.
That being said, I am very happy that we got to see this performance. I enjoyed my time, and thought the musicians did an excellent job, as you would expect professionals to do. However, the best thing of the evening is that Gabe now wants to see another live performance. Anytime I can turn someone on to the joys of live classical music, I feel as though a great deed has been accomplished. If you have a tour date of Play! coming to your town, or a town within 3 hours of it, go see it! You will not regret it.
