Those of you who have read TheDow for any length of time know what a heavy emphasis I place on books. I love to read them, review them, re-read them, and possibly even re-re-read them! Equally important to me is good writing, for without the writing of good stories, where would we avid readers be? In the course of doing some work with a friend on an upcoming video game, I had the pleasure of meeting and working with Eric Rhea of Rhea Studios. Eric has been toiling away on a concept he has titled the Work. The first glimpse into the Work is the commercially available The Red Regiment: Foundations (buy it at Barnes and Noble and Amazon.com). This book is an exceedingly interesting tale of swords, sorcery, and yes…an undead dragon. Keep an eye out at Not So Famous (and Amazon.com) for a review of this new book.
It’s not often that I get a chance to interview the author of a good new fantasy novel…strike that, make it “neverâ€Â. At any rate, Eric and I have worked on a couple of projects, and I was honored to be granted this exclusive interview to promote the first in what I personally hope will be a series of books detailing the exploits of the Red Regiment.
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TheDow: Hi Eric. Thank you for joining me today.
Eric Rhea: I am honored to be here. Any chance I get to push words into people’s heads to grow the virus that is The Red Regiment … why, it just doesn’t get better than that!
TD: So, without getting too terribly off-topic, how does this project relate to Rhea Studios as a whole? Is this the pet-project of Rhea Studios, or is this just one of many balls you guys are juggling over there? Before we really start talking about TRR: Foundations, what is going on at Rhea Studios?
ER: The singular purpose of the Studio is to manifest the Work. The Work is a series of Arcs that carry forward a setting that mixes in elements and stories from people that I have met over many years. You might say it’s a kind of story telling tradition that not many people are aware of.
To that end, TRR is one of a handful of projects that the Studio is working on that are all components of what is known as the Work. We call it so many things that I settled on the Work just for lack of any other way to describe it. What am I doing all day?
“Working on the Work.â€Â
You’d think me insane, if the phrase was not so terribly poetic.
Anyway, there are three things that the Studio is working on right now. First is the TRR series. Then, we have our game project. This game (http://www.wraiththegame.com) takes place in Arc 1, whereas TRR takes place in Arc 3. The third thing we do at the Studio is creative consulting and education. What we do is work with folks who are interested in learning tools of the trade to help promote the Work. It’s been a decade long affair working on this, but the Studio concept is fairly new. We celebrated our first successful year of operation at the ring of the New Year.
TD: The Arc concept is a very interesting one. How did you choose the
numbering scheme from Arc 1 through 3? Are they chronologically in order
from 1 to 3, or were they chosen for another reason?
ER: The time-based chronology holds true, which is a fancy way of saying that time moves in an expected fashion from Arc 1 through to Arc 3 in the sense that a character born in Arc 1 will become much older by Arc 2. The “arc” concept is relatively new, being born in late spring of last year when I sat with going through all these totes and binders trying to bring order to the chaos. Out of this, I created an Arc, which is simply an Act but filled with more information, events, and happenings.
Lastly, the Arc resolved one of the curious situations with the Work in that it enabled me to group storylines thematically. Arc 1 has a certain theme which evolves into Arc 2. Era is an okay word to use here, but whenever I see the word Era used in the context of fictional worlds these days I see a lot of vacuum in the sense that an author eludes to a potential, mythical era that might have existed. In the Work, stuff is already done. I just need the magic combination of time and resources to complete it. Consequently, the word ‘Arc’ conveys not only the idea of an ‘Act’, but also an ‘Ark’, which is intentional.
Do I have eras in the sense that I use the word?
Of course! :)
TD: So, how long have you been thinking and dreaming of bringing this particular project to fruition? Has this been a decade in the making? More?
ER: The concept of the Work began in 1992. I took over the walls of a quaint home that I was living in at the time and drew out what would become the basis of the much more ambitious epic that I would begin working on in 1994. It was through the help of many, many people over the years that helped to share and shape the story of what was to come. Then, in late 2005, when facing the prospect of two potential futures, I chose to make the Work a reality. I leveraged my entrepreneurial background as the vehicle to carry the Work forward and so far, everything is working according to Plan.
If it weren’t, we wouldn’t be here today.
That all said, I still continue to hold onto these acceptance letters for various publishing houses just the same. One can never be to sure about running a business. Or the dead. One can never be too sure about them.
Something wily about those folk living six feet under. Too quiet. That’s always the first sign of trouble. They’re down there plotting something big. Real big.
TD: Especially dragons and wizards, methinks! One of this novel’s greatest strengths is something that I feel is quite possibly the most important skill a writer can develop, and that is creating memorable characters. As a writer, do you see bits of yourself in each of the characters, or do you identify strongly with one or two, with the rest being standard archetypes (comic relief, sidekick, etc.) How did you go about creating these characters?
ER: In a pragmatic business sense, I put them to my demographic market through the simple act of sharing the story with them. So, through this I evaluated a cast of thousands. The ones that people remembered, or would ask questions about, or would draw up fan art for … why, those were the ones I kept as the means to carry the principle story forward.
Originating character ideas comes from many different places, not the least of which is writing them. Interestingly, there are several characters persisting since 1996. Included in that bag of characters are the Four of Legend, who we meet in The Red Regiment: Rescue.
Also, while many married, male authors would like to pretend their wives do not exist, mine does and she plays a significant and important role in both the Studio and in the manifestation of the Work. Understandably, she likes to keep out of the spotlight. So this one fleeting mention about the mysterious Wife is all my fans will see in this interview.
The fan favorites include Gregory Spade, Thisbe of Montague, and the Four of Legend. Gregory Spade is based on an idea given to me by Justin Rogers for a character that was the antithetical wizard. Thisbe originated out of Rebecca Rossiter who had an idea for a character with a twisted fascination for a particular color. The Four of Legend were born out of ideas from Nick Savini, Kevin Carmany, Joe Smith, and Brad Michaels. All of the characters were then contributed to by just a grand list of people over the years, in nearly every state in the continental stretch bound by I80 and various three inch binders that I carry with me as I travel.
TD: Gregory Spade is definitely my favorite character. You just never know what he’ll come up with at any given time. Is there a great deal of background and history that you had to write before even coming to this novel? Is there a chance that you’ll release prequels, or will we learn the pertinent details in subsequent books?
ER: TRR:Foundations takes place in Arc 3 of the Work. The Work is at present two very large totes of writing, most of which is illegible since it is in my short hand. There are two jokes about bad writing, both of which involve my illegible short hand. The important thing I would like to convey about the stories, however, is that my intent by creating the Studio is to leverage it to tell these stories in formats that the media will allow. Arc 1 of the Work is titled Wraith and we are telling those stories through the format of a video game. Arc 3 of the work is The Red Regiment, which is the easiest point for me to write and also the easiest point, as I found over the years, for people to get into the series and whose story is told through the media of a book. One day I would like to do Arc 2, which is The Great War. However, I require resources that I do not yet have to accomplish that. One day and in time, I shall.
Shall there be books for all the Arcs? So long as I am living and of sane mind, there will be such attempts to do so. The Arcs are done. The books are not. My mind? Still mostly here, so looks like you’ll be hearing from and reading me again.
TD: The reason I asked the last question is that when reading this novel, I got the same sense I got with the Weis and Hickman Dragonlance novels. When you meet Greg and the others, you get the sense that much has already taken place, and it lends a sense of history to TRR: Foundations that you don’t get with “moment in time†novels. Were you going for something like that with this work?
ER: You nailed one of several reasons why I chose the third Arc to begin from. You’re entering a setting that was long established and so when you’re inside this world and exploring it, you don’t have to worry that if you look too deeply that you’ll find there’s a little gnome sitting behind the curtain controlling everything. I experienced that with a popular fiction author I was reading once. While the more poetic authors are quite able to whip up a fantasy story out of thin air, as a reader, you don’t want to know that. You want the book to be a bit more. That, incidentally, is how I approached it.
TD: That question lends itself neatly to your influences. I don’t know for sure, but I detected a hint of Weis and Hickman with the Dragonlance Trilogy for a continuation of an already elapsed legend. Many of Greg’s lines reminded me much of Douglas Adams’ writing. It really is part of the honor of being an author to pay homage to those greats who have come before us. So, who really influenced you in your formative years, and who have you continued to read up to today, fiction or nonfiction?
ER: When I set out to learn this whole writing thing, I was long a reader of fiction writing and so cemented this curious opinion about what mattered in writing was the dialog. After a certain number of fantasy books all describing the rolling grasslands of some other world, I began to roll my eyes. The dialog, however, always captured me in ways that I could not begin to describe for fear of giving this interview an ‘R’ rating. You may or many not find it surprising to know that my favored top three writers are Homer, Kurt Vonnegut, Terry Pratchett, and Plato. That’s four, not three. Ah well.
TD: What was the first fantasy novel or series you remember reading, and what about it drew you to find more fantasy?
ER: There were three moments in my life where I read a book and went, “Wow, that affected me in some strange, sensible way.†So here goes.
One is a book whose author put forward this curious idea that a child could control a massive army in a struggle for the fate of humanity. Orson Card delivered with Ender’s Game in a way that just blew me away and was my first exposure to science fiction beyond what was shown on the television.
The boy’s conflict was a just war, as I understand it.
While in college it was a whim that took me into a course in political philosophy, which covered political philosophy from the Ancient Greeks on up to Augustine. Of those works, I will say that Plato opened up both the reason and the method for why I prefer dialog over expository prose: it gets inside the head and sticks there like bubble gum to hair.
Lastly, I spent my American share of time in front of the glow of television. You’ll find just as many influences in my writing from ideas presented in the movie theatre and on the TV. You’ll find arrangements based on inspiration from folks like George Lucas, Stephen Spielberg to whimsical stuff from folks like Seth MacFarlane, Blue Collar Comedy, and a little bit of everything in between. The television is a book. It gets inside your head in a similar way.
Admittedly, a book is a bit lighter to carry around with you than a 42†television.
TD: I wouldn’t mind having one of those to begin with! Are there other genres of escape that you enjoy?
ER: Don’t let it get around that I enjoy watching giant robots fight each other over rights to the universe. Something about that simple concept just touches me in a way that will probably be outlawed in the not so distant future.
TD: And I believe there’s more than meets the eye to that answer. How do you come up with a story like what you have begun in TRR: Foundations? Was there a moment in time that you can point to where you had the germ of the story created, and knew you could turn this into a series? Where did it all come from?
ER: The overall Arc and Master Work evolve as I come into new experiences and meet new, friendly faces. The seed starts out in a well lit coffee shop, where I am able to keep a lazy eye on the flow of people going from here to there, with rhyme and purpose.
Interestingly, it was a Russian real estate agent who had been living in the States for a few years who told me that I needed to quit making money and start making the stories I was telling him; something that he could buy in a book store.
At the time, I thought he was insane.
He told me that anyone could make money, but not anyone could make interesting places.
Three years later here I am, sitting here with you. Funny how things work out.
As for turning the third Arc into a series, it happened quite easily. I had a great deal of material at my disposal for the Arc itself, I took a small sliver of that and converted it into a form that would be intelligible to a wider range of people.
TD: Can you tell us about the world you have created with TRR: Foundations? What are the major political factions of the world, and are there any events that have really shaped the history of the world? (Without giving too much away, of course.)
ER: There are three groups of consequence at this stage. First, we have the Sudinese who live near the An’Kurakians just north of Lo’Ratio beyond the Cliffs. Second, we have Underwood. Underwood is an aggregation of many small towns and villages and so is recognized as a city-state, for those familiar with the concept. These two sides have held a cold war with one another for a hundred years with geography being the sole barrier to further confrontation. The undercurrents between these groups are the plots of the river city Azile, Port Galan, and the Village Nar. These are a handful of significant social politics that get mentioned here and there in the first book, but as we continue to explore the world we’ll come to know these places quite well.
An important note is that I apply a theory to the politic of the world where each factional side has their own interpretation of the history. So while what I told you is true, it is only true from the perspective of the people of Ghen, who have had their own issues with the nearby areas. It’s a subtle detail in plotting this project that adds a great deal of interesting dimension and several volumes of notes, late hours, and a lot of coffee.
I repeat: a lot of coffee.
TD: Ah, an element of reality to the fantasy. The history books are written by the governments under which you live, I guess. I asked earlier about the characters of TRR, and wondered how you came up with them. I wonder the same thing about the cities and places of your world. Are there real-world cities and places that you based some of your fictional settings on?
ER: TRR locations are built around real and fictional places depending on which village, town or major city settlement we’re talking about. The city of Underwood grew out of my experiences in Omaha, Nebraska and Chicago, Illinois, although the initial concept of the city is based on the city of Lafayette, Indiana. The town of Ghen is based on Iowa City, Iowa. The Village of Nar can be found in Florida and the seedier district of Underwood is less Omaha and Chicago and more New Orleans.
Needless to say, there’s a lot of very real world geography built into TRR and the overall Work. I’d mention a fictional city or two, but I don’t want to go to jail for mentioning the author or the place. While I’m sure the free time from distractions would serve the project well, the environment of cold concrete, iron bars, and loud, angry men wouldn’t be very conducive to the writing of engaging dialog.
TD: About the future of The Red Regiment: How many books do you foresee this series being? And what is your estimated release schedule? Sounds like an ambitious question, I know, but how many of us have waited and waited for an epic series to finish? Just wondering about your future plans for the series, and how often can we expect these books?
ER: George R. R. Martin is one of the more infamous authors when it comes to quality, shock value, and penning epics that one hopes to get finished in the author’s lifetime. The future of The Red Regiment is a bright one, but with purpose. Once the Arc is complete, the books will be done and I will at that time be free to move on to the next part of the Plan. The release schedule of these books, quantity, and when will all be decided by a mix of marketing, the editors, and the publisher. So, as you see, it is quite out of my hands at the moment.
TD: I am one of those people waiting for George R. R. Martin to finish. Robert Jordan is another who is notoriously tardy in his release schedule. When you come to the end of TRR: Foundations, it’s obvious that this book was never meant to stand alone. The demand this cliffhanger-style ending has generated has sort of even surprised you, I understand. Was this always the plan, or did you realize in the middle of writing it that you wouldn’t be able to get it all in one book?
ER: While writing the book, I took a fifty page treatment from the Arc itself and began expanding it. Then, when the book was rearing an ugly three hundred page monster, I cut it in half, again. The cuts were made because a book is something beyond the story that it contains that I have to place in context here. Foremost, a book is a product and so there was a lot of decision making on my part, and power to do so thanks to my Studio, to decide on things such as length, cover artwork, format of the presentation and even the paper size. Every detail in the book went through product testing with a very dedicated and wonderful group of people who helped to give me feedback over the course of well over a year.
As I wrote the story, I developed the product of the book because I knew that it needed to be something that could achieve much more than being just an interesting story: it had to be a passport into another world. So the artists and everyone with the Studio took a lot of care into crafting such a thing with our limited, back seat budget.
TD: How long have you been writing, and Is this the first book that’s made it to print?
ER: I’ve won various non-interesting awards for writing for many years and have several items in print beyond this series. Prior to entrepreneurship, I wrote several technical articles, short stories for newspapers, as well as articles for various game magazines. This is all to say that I wasn’t foreign with the writing and publication process.
The nature of this beast is definitely unlike anything I’ve ever done before.
You just don’t pen an epic without having done your years of homework, earned your dues, and met with hundreds of people to validate your thinking.
TD: Do you have any plans to release anything you’ve written in the past, or are there any other ideas you’ve been working on that you’d like to talk about? Anything in other genres?
ER: Thanks Chris. I would like to mention the Wraith project. The website for this project is www.wraiththegame.com. This video game is an interpretation of Arc 1 of the Master Work and is an adventurous and bold move by many talented people to bring together an online game. For an independent game company to produce this title, why, it really is quite amazing and I’m consistently amazed by the range of expertise people involved demonstrate to bring the idea to fruition.
TD: Anyone who reads this blog knows that they can expect something of a reference to morality or spirituality in it. Tolkien’s values influenced every aspect of his work to where he even had very stringent rules to which his storytelling had to conform regarding the distinction between good and evil, right and wrong. How influential is your morality or spirituality to your work? What are your thoughts concerning morality in literature? Is a clearly defined boundary between good an evil a good policy, or do you find that a certain amount of ambiguity is to be desired to keep readers thinking?
ER: I spent several years studying philosophy and religion. The tones are present, but this is one of those areas that I have learned best to not comment on.
I should note that a significant factor for my pursuit of the Work is a belief in God and facing my own untimely demise on three occasions in a single year. After the third time, I got the message. Thankfully, I’m not six feet under right now. While I’m sure the bingo parlor in the afterlife is quite nice, I’m just not ready for it.
TD: The Red Regiment: Foundations is a novel that surpassed my expectations. With a new fantasy novel, one never knows what to expect. I enjoyed the characters immensely, as I said, but I think one of the best things about these characters is their capacity for humor. In some places I actually laughed out loud, which I always enjoy. Is this lighthearted tone what we can expect for the rest of the series, or as things get more serious, will the overall feel get darker and more ominous?
ER: The Red Regiment and our other series will be places to escape into, enjoy and explore. There are a many books that take on the serious tone of the Perfect Epic. Buggar that! Open our books and get sucked into a world that’s just darn interesting. What more would you want?
TD: Well, Eric, you have written an excellent work. As I said earlier, I will be reviewing this novel on this blog, but I can comfortably say here that I am looking forward to the continuation of this saga.
ER: Thanks, Chris. As I told a reader who called me last weekend, the next book will be done just as soon as we understand how to handle what’s happening with the first one!
Other News:
Right now, the sequel to The Red Regiment: Foundations is going through the second phase edit, so with a little luck and a little blessing from high above, we’ll be out in the market by summer.